Tiny Garden War is a war in a little garden, where every piece of grass can change the tide of a defence. You don't just put down plants and wait for the zombies to come, you have to balance the lighting, choose the seeds and calculate the location of each layer of defence. As the game progresses, seemingly small decisions can easily lead to the collapse of entire rows of plants.
The interesting aspect of Tiny Garden War lies in how the game builds its defense system in layers. Sunflowers provide light, giving you more resources to deploy other plants. Peashooters can deal with non-stop attacks and Wall-nuts can be a time barrier against zombies.
Cherry Bombs work a bit differently. They do not inflict consistent damage, but are good for when numerous zombies come in one location. The choice of which plant to use is not as relevant as where and when to install it.

But not all defences are the same.
You can design a simple formation around:
The formation has to adapt with the types of zombies. A line with too many attacking plants but insufficient obstacles will be quickly breached. Conversely, too much defense without enough damage will allow zombies to approach your house before you can deal with them.
Tiny Garden War doesn't just revolve around a single series of levels. Garden War takes you through consecutive levels, while Survival focuses on enduring prolonged zombie hordes.
The Almanack is a notable feature if you like to go further. This database contains 48 plants and 23 zombies, including information on their attributes and tactical uses. The Player Profile also tracks progress, objects gathered, currency, seed slots and difficulty level.
Interestingly, the game also contains five secret squares, encouraging players to pay attention to the environment, not just the zombies. There are several discoveries of flying things that show up on sunny days.
Tiny Garden War is a mix of resource management, unit deployment, and reaction to each wave of zombies that turns a familiar garden into a miniature tactical chessboard, where every square of grass is worth calculating.























